﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace MegavaniaX.Actors.Weapons
{
    /// <summary>
    /// Modifiers for a weapon (i.e. whether right/left is pressed).
    /// </summary>
    public struct WeaponModifiers
    {
        public bool IsRightPressed;
        public bool IsLeftPressed;
    }
}
